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League Concept

League of Legends is the game I play the most and understand well. Therefore, when given exercises, I often choose League as the subject.

In 2022, I developed a concept for a champion, and a year later, I discovered a software that proved to be useful for visualizing a significant amount of data

What I did

What I learned

  • Designing a champion with a unique identity

  • Replicating the layout of the official League website

  • Analyzing champion identity and role

  • How to work through tasks in a systematic manner

  • Making decisions that align with initial intentions

  • Uncovering many small details about League

Creating a new champion

For the concept, I opted to create an enchanter support, as it's a role I frequently play. To craft a new champion, I did some research on roles and lanes in League, focusing primarily on enchanter supports. During the design phase, I explored various directions and initially believed all ideas had potential. However, I eventually decided to give the champion a unique identity—a distinctive twist that would set them apart from other supports. Once I identified these key points and intentions it helped me from getting lost in the design, making the creation more efficient. 

 

After I finished the design I wanted to present it like famous League site, frist the official league website and then a wiki (or guide) of the champion

A problem with numbers

While doing the concept I struggled to get the data I needed and visualize them. A year later I discovered Tableau software for data visualization, I decided to use it and make a chart with all based statistics. It’s far from being perfect and usable, but I got to learn Tableau and see how powerful it is.

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